Computing // Artificial Intelligence
AI in Computer Games
How computer game characters 'decide' what to do; simple rule-based AI vs learning AI; NPCs, difficulty adjustment; AI as the opponent in chess or board games
Quick check
When the learner plays a video game against the computer, could they explain how the game's characters 'decide' what to do?
Ask this to see whether the topic is secure.
Topic // Mastery
What mastery looks like
- Explain how a computer opponent in a game decides its moves
- Describe the difference between a game character that follows fixed rules and one that learns from the player
- Give an example of AI making a game more fun (adjusting difficulty, generating levels)
Topic // Map
Where this fits
- RequiredMust come first
- HelpfulHelps, but not essential
Before this
2 topics- Step-by-Step InstructionsRequired
Artificial Intelligence // Ages 5 to 7
Must understand algorithms/instructions before grasping rule-based AI in games
- Patterns and ClassificationHelpful
Artificial Intelligence // Ages 7 to 9
Pattern recognition helps understand learning AI in games
You are here
AI in Computer Games
Ages 7 to 9 // Concept
Leads to
0 topicsNothing in the catalogue builds on this topic yet. Browse Artificial Intelligence
Computing // Artificial Intelligence
More in Artificial Intelligence
- Data and Information for ComputersAges 7 to 9ConceptWhat data is: information that computers use — numbers, words, pictures, sounds; everything a computer knows comes from data that people give it
- Machine Learning BasicsAges 7 to 9ConceptHow machine learning works at a conceptual level: show the computer many examples, it finds patterns, then it makes predictions about new things; hands-on…
- AI Mistakes and LimitationsAges 7 to 9ConceptMachines make mistakes; they only know what they've been shown; bad training data leads to bad results; AI is not magic — just maths on data; showing edge cases…
- Humans Versus MachinesAges 7 to 9ConceptComparing human and machine capabilities: creativity, empathy, common sense vs speed, memory, repetition; the Turing Test (simplified); what makes humans unique
- Recommendation Systems and Filter BubblesAges 7 to 9ConceptHow recommendation systems work: YouTube, Netflix, and shop websites track what you click and find patterns; filter bubbles; the difference between helpful…
- The Future of AIAges 9 to 11ConceptWhat AI might do in 10 years; what we want it to do and what we're worried about; children as future designers and decision-makers about AI; hopeful, empowered…
- AI and the EnvironmentAges 9 to 11ConceptAI needs huge amounts of energy and water to train; data centres and their environmental cost; but AI can also help — predicting weather, monitoring…
- AI Data Collection and PrivacyAges 9 to 11ConceptWhat data AI systems collect about you; who has it and why it matters; cookies, tracking, smart speakers always listening; your data is valuable