Computing // Artificial Intelligence

AI in Computer Games

How computer game characters 'decide' what to do; simple rule-based AI vs learning AI; NPCs, difficulty adjustment; AI as the opponent in chess or board games

Ages
7 to 9
Type
Concept
Builds on
2 topics
Leads to
0 topics

Quick check

When the learner plays a video game against the computer, could they explain how the game's characters 'decide' what to do?

Ask this to see whether the topic is secure.

Topic // Mastery

What mastery looks like

What a learner can do once this topic is secure.
  • Explain how a computer opponent in a game decides its moves
  • Describe the difference between a game character that follows fixed rules and one that learns from the player
  • Give an example of AI making a game more fun (adjusting difficulty, generating levels)

Topic // Map

Where this fits

What to learn first and what this topic opens up, with the reason for each link. Required links come first.
  • RequiredMust come first
  • HelpfulHelps, but not essential

Before this

2 topics
  • Artificial Intelligence // Ages 5 to 7

    Must understand algorithms/instructions before grasping rule-based AI in games

  • Artificial Intelligence // Ages 7 to 9

    Pattern recognition helps understand learning AI in games

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AI in Computer Games

Ages 7 to 9 // Concept

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Computing // Artificial Intelligence