Math // Counting & Cardinality
Counting in 6s
Count in multiples of 6, 7, 9, 25, and 1000
Quick check
Can the learner count in sevens — 7, 14, 21, 28 — or in nines, or in 25s when thinking about coins, or in 1000s when talking about distances like kilometres?
Ask this to see whether the topic is secure.
Topic // Mastery
What mastery looks like
- Recite the multiples of 6 from 0 to at least 72
- Recite the multiples of 7 from 0 to at least 84
- Count in steps of 25 from 0 to 1000 and in steps of 1000 up to 10,000
Topic // Map
Where this fits
- RequiredMust come first
- HelpfulHelps, but not essential
Before this
1 topicCounting & Cardinality // Ages 7 to 8
Counting in 6s/7s/9s/25s/1000s extends counting in 4s/8s/50s/100s
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Counting in 6s
Ages 8 to 9 // Method
Leads to
1 topic- All times tables to 12×12Helpful
Multiplication & Division // Ages 8 to 9
Counting in 6s/7s/9s supports learning those table facts
Topic // Research-informed
Teaching notes
From the Marble Skill Taxonomy. These notes have not been validated in classrooms, so treat them as a starting point for your own judgement.
The approach
Skip counting in6s,7s,9s,25s and1,000s for ages8–9 uses equal groups and number patterns. Build6-jumps from two3-jumps,7-jumps from5+2,25s from four25-unit parts making100, and1,000s on a line through zero. For9,18,…,90 the digits sum to9 and the tens-up/ones-down pattern is visible; it does not extend unchanged to99, whose digits sum to18. Use patterns as checks within their stated range.
Common misconceptions
- Counting in 7s (and 6s/9s) as pure rote with no structural anchor, so a single slip cannot be repaired and the count derails.
- Missing the 9s pattern and treating each step as '+10 then −1' incorrectly, e.g. writing 9, 18, 27, 37 by adding 10 and forgetting the −1.
- Confusing adjacent tables (drifting between 6s and 8s, or 7s and 9s) because the steps feel similar and no pattern flags the error.
- Mishandling 25s past 100 (25, 50, 75, 100, 125 becoming …100, 105) by reverting to a smaller or rounder step at the hundred.
- Counting in 1,000s but stalling or reversing sign incorrectly when crossing 0 into negatives (…1000, 0, then '1000' again instead of −1000).
Useful representations
- Hundred square with the 9s shaded to reveal the diagonal and the digit-sum-9 pattern (and 6s to show doubled 3s)
- Aligned number lines pairing 3s with 6s (doubling) and 5s+2s composing 7s
- Equal groups / arrays for 6, 7, 9 linking each count to its multiplication table
- Money and clock models for 25s (four quarters = 100, quarter-hours) and an extended number line through 0 for 1,000s and negatives
Teaching practices
- Lead with structure, not brute rote: teach 6s as doubled 3s, and surface the 9s pattern explicitly (each step the tens digit rises by one and the ones digit falls by one, so the digits always sum to 9) so children have a self-check when a count wobbles.
- Give the 7s the most rehearsal because they carry the weakest visible pattern — build them from known 5s and 2s (7 = 5 + 2) and from the array, and interleave them with already-secure counts rather than drilling in isolation.
- Anchor 25s in quarters and money — four 25s make 100, 25p pieces, quarter-hours — so 25, 50, 75, 100 is felt as building whole hundreds from quarters rather than a memorised list.
- Connect every count to its times table and to equal groups/arrays so counting in 6s, 7s and 9s is the fluency route into the ×6, ×7 and ×9 facts, not a parallel skill.
- Teach 1,000s alongside 1,000-more/less and backward counting through 0 into negatives, using a number line that extends past 0 so the place-value step and the negative extension are seen on one continuous track.
Activities to try
- 1
Step the count and watch the pattern form (pattern explorer)
Why it works: Use patterns within a stated range:9 through90 have digit sum9, while99 has digit sum18; each6-jump is two3-jumps;7-jumps can be5+2; four25-unit parts make100; and1,000-unit steps continue through zero.
- Pick a count (6s, 7s, 9s, 25s, or 1,000s) and step it one jump at a time, saying each multiple aloud.
- Step0,9,18,…,90. From9 to90, treat9 as09 if comparing tens and ones: the tens digit rises by1, the ones falls by1, and the digit sum is9. Then inspect99: its digits sum to18, so the earlier pattern does not continue unchanged.
- For the 6s, show each 6-jump as two 3-jumps (the jump 0→6 is 3+3, and the jump 6→12 is a further 3+3), so each multiple of 6 is reached by pairs of 3-jumps.
- For the 7s, build each step as a 5-jump plus a 2-jump (7 = 5 + 2) and rebuild any forgotten term that way.
- For25s, partition a100-unit bar or collection into four equal25-unit parts, then continue25,50,75,100,125,150. A quarter-hour clock uses15-minute steps to60, so do not use it to label25-unit steps.
- 2
Hundred-square reference with reveal-on-tap structure
Why it works: A reference can show the9s pattern through90 and its change at99, alongside pairs of3-jumps within6-jumps and25-unit quarters of100. Check the actual values rather than extending a visual rule beyond its valid range.
- Explore a hundred square with the multiples of 9 and the 6s pattern marked. On a 0–99 square, 9 through 90 form a diagonal. On a 1–100 square, 9 through 81 form the diagonal and 90 sits off it.
- Reveal each multiple-of9 cell’s actual digits and sum. Compare18 through90, whose digits sum to9, with99, whose digits sum to18.
- Reveal the two 3s nested inside a 6s cell.
- Reveal the quarter or coin value behind a 25s cell.
- 3
Check counts and table links
Why it works: Fluent skip counts connect directly to multiplication facts and extend cleanly across the hundred and through 0, and can be checked using structure.
- Fill a missing term in a sequence, e.g. 6, 12, __, 24.
- Fill a 9s blank where a wrong '+10 only' rule would give the wrong answer, then justify using the digit sum.
- Order the 25s up to 150.
- Match 'seven groups of 9' to 63 and similar table facts.
- State 1,000 less than 4,200.
Topic // Standards
Curriculum standards
- The national curriculum in England: Key stages 1 and 2 framework document
- Ma/KS2/Y4/NPV/1
Math // Counting & Cardinality
More in Counting & Cardinality
- Counting Within 1,000Ages 7 to 8MethodCount within 1000, including skip-counting by 5s, 10s, and 100s
- Counting forwards and backwards (age 6+)Ages 6 to 7MethodCount forwards and backwards in tens from any number (not just multiples of 10)
- Counting forwards and backwardsAges 6 to 7MethodCount forwards and backwards in steps of 3 from 0
- Counting in 2sAges 5 to 7MethodCount in multiples of 2, 5, and 10 (skip counting)
- Rote counting to 100Ages 5 to 6MethodRote count forwards and backwards from 0 to 100, beginning from 0, 1, or any given number, by ones
- Counting objects to 20Ages 5 to 6MethodCount a set of objects to answer 'how many?' for sets up to 20 (arranged in lines, arrays, circles, or scattered)
- Two written numerals between 1 and 10Ages 5 to 6MethodCompare two written numerals between 1 and 10 to determine which is greater or less
- One-to-one countingAges 4 to 6ConceptOne-to-one correspondence when counting objects: each object is paired with exactly one number name