Math // Mathematical Thinking
Showing Your Working
Show and tell how a mathematical answer was found using objects, drawings, and spoken words
Quick check
After the learner solves a maths problem, can they explain how they got their answer — using counters, a drawing, or words — rather than just writing down the final number?
Ask this to see whether the topic is secure.
Topic // Mastery
What mastery looks like
- Use objects or drawings to demonstrate how an addition or subtraction was solved
- Respond to 'how do you know?' by pointing to objects or a drawing and describing what was done
- Listen to a peer's explanation and say whether they agree or disagree
Topic // Map
Where this fits
- RequiredMust come first
- HelpfulHelps, but not essential
Before this
3 topics- Number bonds to 9Helpful
Addition & Subtraction // Ages 4 to 6
Explaining how to find number bonds to 10 exercises showing thinking with objects
- Numbers up to 10 into pairsHelpful
Addition & Subtraction // Ages 4 to 6
Explaining part-part-whole decompositions exercises showing and telling
- Listening and respondingHelpful
English // Speaking & Listening // Ages 4 to 11
Explaining mathematical reasoning orally requires basic listening and responding skills
You are here
Showing Your Working
Ages 5 to 6 // Thinking skill
Leads to
1 topicMathematical Thinking // Ages 6 to 7
Age 6-7 explaining with diagrams/logic builds on age 5-6 showing and telling with objects
Topic // Research-informed
Teaching notes
From the Marble Skill Taxonomy. These notes have not been validated in classrooms, so treat them as a starting point for your own judgement.
The approach
For 5-6 year olds, 'showing your working' means demonstrating and narrating HOW an answer was found — with objects, drawings, or spoken words — and beginning to answer 'how do you know?' by pointing to what was done rather than restating the answer. A key teaching insight is that at this age reasoning can often run ahead of the ability to communicate it: a quiet child may have reasoned soundly. Teaching therefore separates two threads — building the habit of demonstrating a method concretely, and separately scaffolding the language to narrate it — and treats listening to a peer and agreeing/disagreeing as the first seed of evaluating reasoning, not just answers.
Common misconceptions
- Restating the answer ('because it's 8') when asked 'how do you know?' instead of showing the method
- A quiet or brief response mistaken for weak reasoning, when it is really communication that lags
- Judging a peer's work only by whether the answer matches, not by whether the method makes sense
- Believing 'showing your working' means writing the sum again rather than revealing the thinking
Useful representations
- Concrete objects / counters moved to enact and show a method
- Ten frame and part-part-whole drawing
- Number sentence alongside the objects
- Spoken sentence stems ('first… then… so…')
- The describe → explain step of the NRICH reasoning ladder
Teaching practices
- Ask 'how do you know?' and 'show me' routinely, accepting objects, pointing, and drawings as valid ways to show working
- Separate reasoning from its communication — judge whether a quiet child needs help thinking or help putting it into words, and support each differently
- Model narrating a method aloud ('first I… then I…') and provide simple spoken stems
- Use concrete referents (counters, ten frames, drawings) as the medium of explanation, as elementary arguments legitimately rest on objects and actions
- Have children listen to a peer's method and say whether they agree, beginning to evaluate reasoning rather than just answers
- Value the demonstration itself; do not treat limited vocabulary as limited mathematics
Activities to try
- 1
The curious listener who wants to know HOW
Why it works: 'How do you know?' is answered by demonstrating the method, not by restating the answer; and a method can be judged by whether its steps make sense, not only by whether the final number is right.
- Solve a within-10 problem such as 5 and 3 using counters (physical objects or on-screen draggable counters).
- When asked 'how did you get 8? show me!', move or point to the counters to re-enact the method — for example, 'I put 5, then counted on 3 more'.
- Hear the method echoed back as a little story ('first you put 5, then you counted on 3 more, so you got 8') and notice that explaining = showing the doing, not repeating the answer.
- Watch the listener solve a problem its own way — sometimes by a muddled or wrong route — and answer 'do you agree with how I did it? how can you tell?'
- 2
Show-how workspace with a compare-two-methods panel
Why it works: A method can be made concrete, repeatable, and comparable; evaluating reasoning means looking at the steps, not only matching the final answer.
- Move counters or fill a ten frame to solve an addition or subtraction, then use a 'show how you did it' replay to retrace the steps.
- Narrate the recaptured steps aloud using stems such as 'first… then… so…'.
- View a peer's or character's method beside your own and decide 'do you agree?', then 'show why' by pointing to a step that does or does not make sense.
- 3
Tap-to-reveal a worked method (modelling scaffold)
Why it works: Seeing the stages of a worked method named out loud shows what 'showing your working' can look like before producing one's own.
- Tap each stage of an already-solved problem to reveal 'what I did and why' at that step.
- Afterwards, re-solve a fresh problem and show your own steps with objects or a drawing, narrating as you go.
Math // Mathematical Thinking
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