Science // Matter & Materials

Describing Material Properties

Describe simple physical properties of everyday materials such as hard/soft, stretchy/stiff, shiny/dull, rough/smooth, waterproof/absorbent, transparent/opaque

Ages
5 to 6
Type
Concept
Builds on
2 topics
Leads to
3 topics
Standards
1 code

Quick check

Can the learner pick up different objects and describe their properties — like 'this is smooth and shiny' or 'this is rough and bendy'?

Ask this to see whether the topic is secure.

Topic // Mastery

What mastery looks like

What a learner can do once this topic is secure.
  • Use at least five property words correctly: hard, soft, stretchy, shiny, rough, smooth, transparent, waterproof
  • Describe the properties of three different materials using at least two property words each
  • Explain why a property matters (e.g. 'waterproof means water doesn't soak through')

Topic // Map

Where this fits

What to learn first and what this topic opens up, with the reason for each link. Required links come first.
  • RequiredMust come first
  • HelpfulHelps, but not essential

Before this

2 topics
  • Matter & Materials // Ages 5 to 6

    Must name materials before describing their properties

  • Matter & Materials // Ages 5 to 7

    Describing physical properties of materials uses solid/liquid/gas vocabulary introduced in the states of matter LANGUAGE node

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Describing Material Properties

Ages 5 to 6 // Concept

Leads to

3 topics
  • Matter & Materials // Ages 5 to 6

    Must describe properties before using them to group materials

  • Matter & Materials // Ages 6 to 7

    Must know material properties before investigating how shapes change

  • Waves, Light & Sound // Ages 6 to 7

    Material properties knowledge (transparent/opaque) supports light investigation

Topic // Research-informed

Teaching notes

From the Marble Skill Taxonomy. These notes have not been validated in classrooms, so treat them as a starting point for your own judgement.

The approach

For 5–6-year-olds describing everyday material properties, teach each property as a testable opposite-pair (waterproof/absorbent, transparent/opaque, hard/soft, rough/smooth, stretchy/stiff, bendy/not bendy, shiny/dull) anchored to a hands-on test the child performs — drip water, bend, stretch, hold to a light, feel. The core objective is that a describing word names an OBSERVED behaviour, not something guessed from appearance. Build the vocabulary through naming scaffolds, then move to real (or realistically simulated) tests so children watch a material respond, and apply the words to a design question such as choosing the best material for an umbrella.

Common misconceptions

  • Judging a property from appearance instead of testing it — e.g. assuming clear plastic is glass, or that a shiny thing must be metal.
  • Treating 'transparent' as 'shiny' or muddling see-through with reflective.
  • Thinking absorbent and waterproof are the same or unrelated, rather than opposite behaviours toward water.
  • Believing all of one material shares one property (all plastic is hard, all metal is cold/silver), ignoring variety within a material.
  • Using property words loosely without tying them to an observation, so 'strong', 'hard' and 'stiff' get used interchangeably.

Useful representations

  • Paired-opposite property cards (hard/soft, shiny/dull, rough/smooth, waterproof/absorbent, transparent/opaque)
  • A materials test bench with simple tests: a light to hold materials against, a water dropper, a bend/stretch station
  • A property grid (materials down the side, property words across the top) filled from testing
  • The 'best material for an umbrella' fair-test setup
  • Sentence-frame talk cards for describing what was observed

Teaching practices

  • Teach properties as testable opposite-pairs (waterproof/absorbent, transparent/opaque) so each word has a clear contrast and a simple test.
  • Ground every property word in a hands-on test the child performs — feel, bend, stretch, drip water, hold to light — rather than reading definitions.
  • Separate a property from its material's appearance: test whether something is really waterproof or transparent instead of assuming from how it looks.
  • Push the functional 'why it matters' link (waterproof means water doesn't get through) so properties connect to real uses — scaffolding the Y2 'suitability for a use' work.
  • Use the DfE fair-test exemplar ('best material for an umbrella?') to apply property words to a real design question.
  • Model precise property talk and give sentence frames ('this feels…', 'this lets light…') to build the vocabulary explicitly, since technical terms differ from everyday use.

Activities to try

  1. 1

    Materials test bench: watch the property happen

    Why it works: A property is a behaviour a material shows when you act on it, so a describing word is something you can test and watch happen — not a guess from how the material looks.

    1. Set up or use a bench with real materials and simple test tools: a water dropper, a bend/stretch station, and a torch or light source.
    2. Drip the same small amount of water onto a plastic raincoat/sheet and onto a paper towel. Watch the drops bead up and roll off the plastic (waterproof) and soak in and darken the fibres of the towel (absorbent). Say the two property words aloud for what you saw.
    3. Shine the torch beam AT a clear plastic sheet, a piece of tissue, and a wooden block, and look at where the beam lands — do not look back toward the light. Notice the beam passes clearly through the clear sheet (transparent), only some light glows dimly through the tissue (it lets some light through, so it is neither fully transparent nor opaque — sometimes called translucent), and the light is stopped by the wood (opaque). Name what each did.
    4. Try two separate tests: stretch an elastic band (it pulls LONGER when you pull it — stretchy) versus a stiff stick (it does not give — stiff); then bend a bendy strip (it CURVES or folds when you push it — bendy) versus the stiff stick (it will not bend — not bendy). Feel how stretching pulls something longer while bending curves or folds it.
    5. Record each result in a property grid — materials down the side, property words across the top — writing or stamping the word only after you have seen the test.
  2. 2

    Name the property: tap-and-reveal vocabulary scaffold

    Why it works: Each property word has a clear opposite and attaches to example materials, giving children the vocabulary they will then verify by testing.

    1. Explore a scene of familiar materials (sponge, window, brick, elastic band, metal spoon, wooden block).
    2. Tap or point to each one to hear/say one or two property words for it — e.g. sponge: 'soft, absorbent'; window: 'hard, transparent'.
    3. Match opposite-pair cards: shiny↔dull, rough↔smooth, waterproof↔absorbent, transparent↔opaque, stretchy↔stiff, bendy↔not bendy.
    4. Play 'guess then check': predict a material's property, then lift the flap (or run the real test) to see the result.
  3. 3

    Sort and match: check the words are secure

    Why it works: Property words are secure when a child applies them correctly across varied examples and keeps distinct properties apart.

    1. Drag materials into category bins: transparent vs opaque; waterproof vs absorbent.
    2. Match each material to the property word(s) that describe it.
    3. Answer picture-and-audio questions about properties — but only for materials you have already tested.
    4. Separate confusable cases: sort a soft plastic bag (soft but waterproof) and a rough dry sponge (rough but absorbent) so each property is judged on its own.

Topic // Standards

Curriculum standards

Codes for the curriculum statements this topic maps to. Each publisher owns its standard text.
The national curriculum in England: Key stages 1 and 2 framework document
Y1.Sci.EM.3

Science // Matter & Materials