Science // Organisms & Life Processes

What Living Things Need

Understand what plants and animals (including humans) need to survive: water, food, air, and suitable conditions

Ages
5 to 7
Type
Concept
Builds on
3 topics
Leads to
7 topics
Standards
3 codes

Quick check

If you ask the learner what a pet dog or a garden plant needs to stay alive, can they list the basic things like water, food, and air?

Ask this to see whether the topic is secure.

Topic // Mastery

What mastery looks like

What a learner can do once this topic is secure.
  • List the basic needs of animals: water, food, air, shelter
  • List the basic needs of plants: water, light, air, suitable temperature
  • Explain what happens if one basic need is missing (e.g. 'the plant wilts without water')

Topic // Map

Where this fits

What to learn first and what this topic opens up, with the reason for each link. Required links come first.
  • RequiredMust come first
  • HelpfulHelps, but not essential

Before this

3 topics
  • Organisms & Life Processes // Ages 5 to 6

    Knowing animals helps understand what they need

  • Organisms & Life Processes // Ages 5 to 6

    Knowing plants helps understand what they need

  • Organisms & Life Processes // Ages 5 to 7

    Describing what plants and animals need to survive uses life processes vocabulary: nutrition, growth, sensitivity

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What Living Things Need

Ages 5 to 7 // Concept

Leads to

7 topics
  • Earth's Systems // Ages 5 to 6

    Must understand what organisms need before explaining how they change environments to meet those needs

  • Ecosystems & Habitats // Ages 5 to 6

    Must understand organism needs before modelling needs-habitat relationships

  • Organisms & Life Processes // Ages 6 to 7

    Must know basic plant needs before observing germination and growth

  • Ecosystems & Habitats // Ages 6 to 8

    Must know basic needs of organisms before understanding how habitats provide for those needs

  • Organisms & Life Processes // Ages 6 to 8

    Must know basic survival needs before investigating specific plant growth conditions

  • Organisms & Life Processes // Ages 7 to 8

    Must know basic survival needs before learning about nutrition types and food groups

  • Organisms & Life Processes // Ages 6 to 7

    Understanding survival needs supports understanding growth and development

Topic // Research-informed

Teaching notes

From the Marble Skill Taxonomy. These notes have not been validated in classrooms, so treat them as a starting point for your own judgement.

The approach

For 5–7 year olds learning what living things need to survive. The core idea is that a 'need' is defined by what happens when it is withheld: observing a visible consequence (a wilting plant) anchors the concept. Children build animal needs from their own body experience (hunger, thirst, breathing), then compare the animal list (needs food it cannot make) with the plant list (needs light and makes its own food), seeding the later idea that animals depend on plants. Keep air and warmth concrete and observational; avoid mechanism (photosynthesis, gas exchange) which belongs to later key stages.

Common misconceptions

  • 'Plants get their food from the soil' — treating soil/water as food and missing that plants make food from light.
  • Assuming plants and animals need the SAME things (e.g. that plants need to be 'fed' food, or that animals photosynthesise).
  • Thinking a need is optional or cosmetic rather than survival-critical, because consequences are slow and unseen.
  • Confusing 'want' with 'need' (a pet 'needs' a toy) — not distinguishing survival needs from comforts.

Useful representations

  • Split-plant fair test: identical plants, one given water/light, one deprived, observed over a week.
  • Two parallel 'need charts' side by side — animal needs vs plant needs — to make the contrast visible.
  • A care/keep-alive scenario (windowsill or terrarium) where each need is a supply the child provides.
  • Need → consequence pairing cards ('no water → wilts', 'no food → weak', 'no light → pale').

Teaching practices

  • Define 'need' through consequence: run a controlled deprivation (one watered/lit plant vs one deprived) and observe over days so children see that a missing need causes a visible change.
  • Explicitly contrast the animal list (needs food it cannot make) with the plant list (needs light and makes its own food) to seed the animals-depend-on-plants idea.
  • Build animal needs from the child's own body experience (hunger, thirst, breathing) then generalise the pattern to other animals, per the NGSS observe-patterns emphasis.
  • Keep 'air' and 'warmth' concrete and observational; avoid mechanism (photosynthesis, gas exchange) which belongs to later key stages.
  • Change one variable at a time in any investigation so the cause of a change is unambiguous to young children.

Activities to try

  1. 1

    Side-by-side windowsill care bench

    Why it works: A need is proven by its consequence: withhold it and the living thing visibly suffers. Plants and animals need different things — plants need light and make their own food, animals cannot make food and must be fed.

    1. Set up (or run a model of) two living things to care for: a bean plant in a pot and a small animal such as a hamster in a hutch.
    2. Choose what to provide to each from a shared set of supplies: a watering can, a lamp for light, air, warmth, and a food bowl. With a real hamster, always give it everything it needs; only leave needs out in the model.
    3. Give the plant water but leave it in the dark, and watch over time (days, or time-compressed in a model) to see it stay alive but grow pale and leggy.
    4. Notice that the plant has NO food bowl and still grows, while the animal must be fed — then explain why the two lists differ.
    5. Rescue a wilting or pale plant by restoring the one missing need, and describe what changed.
  2. 2

    Classroom split-plant fair test over a week

    Why it works: Changing only one variable (light) while keeping water, temperature and everything else as similar as possible shows that light is a genuine need for healthy growth: water alone is not enough.

    1. Plant two identical seedlings and give both equal water.
    2. Place one in a bright spot and cover the other with a lightproof box (or put it in a dark cupboard) in the same room, keeping water, pot, soil and temperature as similar as possible.
    3. Before the week passes, predict whether the dark seedling will grow as healthily (green and sturdy) as the light one, and say WHY. Remember a plant in the dark may grow taller but pale and floppy.
    4. Observe both plants over several days and record what changes.
    5. Compare the result to the prediction and state which need was missing from the weaker plant.
  3. 3

    Name the needs and what uses them

    Why it works: Each need is linked to a part or behaviour of the organism and to a specific consequence if it is missing.

    1. Look at a plant and an animal and name each basic need aloud: for the plant — water, light, air, suitable temperature; for the animal — water, food, air, shelter/warmth.
    2. Pair each need with the part or behaviour that uses it, e.g. roots take up water, leaves use light, the animal's mouth takes in food.
    3. For each need, say what the living thing would look like if that need were missing (e.g. 'no water → wilts', 'no light → pale', 'no food → weak').

Topic // Standards

Curriculum standards

Codes for the curriculum statements this topic maps to. Each publisher owns its standard text.
Next Generation Science Standards (NGSS) K-5
K-LS1-1
The national curriculum in England: Key stages 1 and 2 framework document
Y2.Sci.A.2Y2.Sci.P.2

Science // Organisms & Life Processes