Math // Multiplication & Division

Multiplying and dividing (age 10+)

Multiply and divide numbers by 10, 100, and 1000 giving answers up to three decimal places, understanding that digits shift position in the place-value chart

Ages
10 to 11
Type
Method
Builds on
2 topics
Leads to
3 topics
Standards
1 code

Quick check

Can the learner work out '4.6 ÷ 1,000 = 0.0046' — knowing that each division by 10 shifts digits one place to the right, even past the decimal point?

Ask this to see whether the topic is secure.

Topic // Mastery

What mastery looks like

What a learner can do once this topic is secure.
  • Compute 3.456 × 100 = 345.6 correctly
  • Compute 45.2 ÷ 1000 = 0.0452 correctly
  • Explain why multiplying by 10 shifts each digit one place to the left

Topic // Map

Where this fits

What to learn first and what this topic opens up, with the reason for each link. Required links come first.
  • RequiredMust come first
  • HelpfulHelps, but not essential

Before this

2 topics
  • Multiplication & Division // Ages 9 to 10

    ×÷ by 10/100/1000 to 3dp extends Y5 ×÷ by 10/100/1000

  • Number Representation & Place Value // Ages 10 to 11

    Understanding digit shifting requires knowing what each decimal place represents

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Multiplying and dividing (age 10+)

Ages 10 to 11 // Method

Leads to

3 topics
  • Measurement // Ages 10 to 11

    Converting to 3dp requires ×÷ by 10/100/1000 skills

  • Multiplication & Division // Ages 10 to 11

    Understanding decimal place value and powers-of-10 scaling is essential for decimal multiplication

  • Multiplication & Division // Ages 10 to 11

    Decimal quotients require understanding of decimal place value and powers of 10

Topic // Research-informed

Teaching notes

From the Marble Skill Taxonomy. These notes have not been validated in classrooms, so treat them as a starting point for your own judgement.

The approach

For ages 10–11: multiply and divide numbers by 10, 100 and 1000 (answers up to three decimal places, with 45.2 ÷ 1000 = 0.0452 as a four-decimal-place extension) by understanding that every DIGIT shifts position across the place-value chart while the decimal point stays fixed at the ones boundary. The organising principle is 'digits move, the point stays'; ×10 shifts each digit one column left (each digit becomes ten times bigger), ÷10 shifts one column right, and the number of places matches the number of zeros in the power of ten. Placeholder zeros fill vacated columns (e.g. 45.2 ÷ 1000 = 0.0452). This counters the 'just add a zero' habit, which breaks for decimals, and gives a place-value reason for 'move the point', which gets correct answers but is often learned without understanding.

Common misconceptions

  • 'Add a zero when you multiply by 10' — wrong for decimals (2.5 × 10 ≠ 2.50) and a source of place-value damage.
  • 'Move the decimal point' — leads to moving the point the wrong way or mispositioning it; the point is fixed, the digits move.
  • Omitting placeholder zeros when dividing (45.2 ÷ 1000 written as 0.452 or .0452 rather than 0.0452).
  • Confusing the DIRECTION: multiplying making the number smaller (shifting right) or dividing making it larger.
  • Shifting only one digit or the wrong number of places, especially for ×/÷1000 (three places).

Useful representations

  • Place-value chart with sliding digit cards spanning thousands to thousandths and the decimal point fixed at the ones boundary.
  • Left/right shift arrows annotated with the power of ten (×10 = 1 left, ×100 = 2 left, ÷1000 = 3 right).
  • Gattegno chart (rows of ×10 scaling) to show a digit jumping between rows as it is multiplied/divided by powers of ten.
  • Zoom / 'ten-times' number line to reinforce that ×10 makes the whole quantity ten times as large, not merely longer to write.

Teaching practices

  • Teach 'digits move, the point stays' explicitly and BAN 'add a zero / move the decimal point' — the add-a-zero rule fails for decimals (3.4 × 10 is not 3.40) and mispositions the point; the movement-of-digits image generalises correctly.
  • Use a place-value chart (ThHTO . tenths hundredths thousandths) and physically SLIDE digit cards left/right across the columns, so the shift is enacted, not stated.
  • Connect ×10 and ÷10 as inverse shifts (left ↔ right) and chain them (×100 = ×10 then ×10) so the size of the shift maps to the power of ten.
  • Confront placeholder zeros head-on: when ÷1000 empties the ones and tenths columns, a 0 must hold each empty place (0.0452), and the leading zero before the point is written by convention.
  • Ground WHY in place value (5.NBT.1): a digit is worth ten times the digit one place to its right, so making a number ten times bigger moves every digit into the next-higher column.

Activities to try

  1. 1

    Slide the digits across a place-value chart

    Why it works: Multiplying or dividing by a power of ten moves every digit a fixed number of place-value columns while the decimal point stays put; the number of columns equals the number of zeros in the power of ten, and empty columns must be filled with placeholder zeros.

    1. Set up a place-value chart with columns from thousands down to ten-thousandths, with the decimal point marked fixed at the ones boundary (ThHTO . tenths hundredths thousandths ten-thousandths); the extra low columns are needed because 45.2 ÷ 1000 lands a digit in the ten-thousandths place.
    2. Write 3.456 into the chart using digit cards, then multiply by 100: slide EVERY digit two columns to the LEFT in one move, keeping the point pinned in place, to land on 345.6.
    3. Now take 45.2 and divide by 1000: slide every digit three columns to the RIGHT (the tenths digit travels into the ten-thousandths column), and write a placeholder 0 into each emptied column that is written (ones and tenths) to get 0.0452.
    4. Say aloud for each step: 'the digits moved ___ places ___ because I multiplied/divided by ___', linking the number of places to the power of ten.
    5. Try a target challenge: starting from 3.456, work out which single operation reaches 345.6, and which reaches 0.3456.
  2. 2

    Why ten-times moves each digit one column

    Why it works: Because each place-value column is worth ten times the column to its right, making a number ten times bigger promotes every digit into the next-higher column; this is WHY the shift happens and why ×100 shifts two columns and ÷1000 three.

    1. Pick a digit in a number, e.g. the 4 in 3.456 (worth four tenths), and state its value.
    2. Explain why, when the whole number is made ten times bigger, that digit must now be worth ten times as much (four ones) and therefore move one column to the left.
    3. Use a scaling chart or a 'ten-times' number line to show the whole quantity becoming ten times as large, not merely gaining an extra written digit.
    4. Chain the reasoning: ×100 is ×10 then ×10, so each digit moves one column left twice — two columns in total — and connect ÷10 as the exact inverse (one column right).
  3. 3

    Fluency and error checks

    Why it works: Repeated practice with answers up to three decimal places (plus the four-decimal-place extension 45.2 ÷ 1000 = 0.0452) is intended to make the power-of-ten ↔ number-of-places mapping more automatic and to surface the common errors (missing placeholder zeros, wrong direction, miscounting by one).

    1. Complete fill-in-the-blank items such as 45.2 ÷ 1000 = ____ , writing all placeholder zeros, and 3.456 × 100 = ____ .
    2. Answer direction questions: when dividing by a power of ten, which way do the digits move, and how many places for ÷1000?
    3. Order a set of results by size, e.g. 2.5 × 10, 2.5 × 100, 2.5 × 1000, and explain the ordering by place-value shift.
    4. Self-check each answer by counting the columns crossed against the number of zeros in the multiplier or divisor.

Topic // Standards

Curriculum standards

Codes for the curriculum statements this topic maps to. Each publisher owns its standard text.
The national curriculum in England: Key stages 1 and 2 framework document
Ma6/2.3g

Math // Multiplication & Division